JsonCutDocs
Projects & Schema

Create images and videos

Learn the complete V2 authoring model through real, editable JsonCut projects and rendered outputs.

V2 uses one HTML-first source for still images and timed video. The JSON object describes the canvas and template inputs; ordinary HTML defines editable layers; CSS defines their appearance; explicit data-jc-* attributes add timing, media behavior, motion and Studio controls.

Rendered output

SaaS feature window

A three-scene product story using real media, nested layers, keyframes, transitions and template variables.

Video1920 × 108016 secondsEditable V2 source

The model in one view

HtmlVideoProject
├── canvas: compositionKind, width, height, fps, duration
├── source: html + css
├── layers: elements carrying data-jc-clip and data-jc-kind
│   ├── hierarchy: scenes, groups and ordinary layers
│   ├── time: start, duration and track
│   ├── media: image, video and audio references
│   ├── motion: property keyframe tracks and transitions
│   └── bindings: text, media, visibility and editable properties
├── variables + values
└── customBlocks: isolated DOM, SVG, Canvas 2D or WebGL

Choose the next page by task

You want to…Read
Create a valid canvas and source envelopeProject source
Position and style editable layersLayout and styling
Add text, images, footage, SVG and audioLayers and media
Organize a longer storyScenes and groups
Animate properties and connect scenesMotion and transitions
Mix audio and add timed captionsAudio and captions
Turn a project into a reusable contractVariables and templates
Cut, mask and build editable vector shapesVectors and compositing
Draw something outside the built-in layer modelCustom blocks
Give people and Agents one production contractDesign and production spec
Validate and submit a complete sourceValidation and complete source

Author ordinary layers first

Prefer text, shapes, media, groups, keyframes and transitions. They remain fully understandable in Studio and are easier for an Agent to patch. Use a custom block only for visuals that cannot be expressed with those ordinary layers.

The full source linked above is not a separate demo format. It is the same V2 project object accepted by the API and importable into Studio.